《且试天下电视剧更新》
类型:冒险 喜剧 剧情 地区:俄罗斯 年份:2004
主演:劳伦·艾波罗丝 丽芙·休森 西蒙娜·凯塞尔 伊利亚·伍德
导演:西瓦·科拉塔拉
更新:2025-12-31 06:26:42
简介:□2024.07.0216:03:0□]OpenGL□xt□nsi□ns:□L_□E□_□epth24,GL_ANGLE_sten□il_te□turing,GL_EXT_depth□clamp,GL_□V_shade□_nopersp□ctive□interpolatio□,GL□CHROMIUM_lo□e_c□ntext,GL_ANGLE_prog□am_□ache_control,G□_ANG□E_instanced_arrays,GL_EXT_□isjoint_□□mer_q□□ry,GL_EXT□texture_type_2_1□_10_10_R□V,GL_C□R□□IUM_copy_compressed_textur□,GL□□ES_dr□□_element□□base_v□rtex□GL_E□T_blen□_mi□□ax,GL_E□T_□exture_com□ression_dxt1□GL_NV_□□L□strea□_consume□_external□□L_OES□EG□_image_ext□□nal,GL_OES_compresse□_□AC_RG11_□n□igned_texture,GL_□VR□multi□iew,GL_O□S_□er□ex_arra□□object,GL_EXT_□nstan□ed_a□ray□□G□_OES_te□ture_fl□at,GL_EXT_base_ins□a□ce□G□_OES_rgb8_rgba8,GL_OV□□m□ltiv□ew2□□L_C□ROMI□M□bind_ge□e□ates_resour□e,GL_A□GLE_renderabil□ty_valid□ti□n,G□_OES_texture_s□encil□,GL_ANGLE_copy_tex□ure□3d,GL_□XT_conservativ□_□epth,GL_OES_compressed_□AC_R1□_unsigned_□□xtu□e□GL_OES_□om□□e□sed_E□C□_punchth□oug□□_sRG□8_alpha_textur□□GL_ANGLE_memory_si□e,GL□OES_compressed_□AC_□□□_□igned_tex□□re□GL_AN□□□□rob□st_□lient_memory,GL_A□D_performance_m□nitor,□L_O□□_□o□□ressed_EAC□RG1□_signed_t□□ture,GL□W□B□L_□ideo_te□t□r□,GL□EXT_textur□_f□lter_□nisotropi□,,GL_E□T□blen□_func_e□t□nded□GL_ANGLE_get_ser□alized_□on□ex□_st□ing,GL_ANGLE_t□anslated_sh□der_□ource,□L_O□S_element□index_ui□t,GL_ANGL□_□ext□re_co□pression_dxt3,GL_ANG□E□multi_draw,GL_ANGLE_shader_pixel_local_sto□age,GL_ANGLE_request□extension□G□□OES_EGL_i□ag□,GL_ANGLE_b□□e_v□rtex_base_ins□ance,GL_OES□get□program□□ina□y,□L_ANGLE□clip_cull_□□stanc□□GL_OES_dra□_buf□ers□index□□,G□_EXT□p□lygon_□ff□□t_clamp□GL□A□PL□_clip_d□□tance,G□_□NGL□□texture□co□pression_d□t5,GL_OES_surfacel□s□_□ontex□,GL_N□_pixel□buffe□□obj□ct,GL□O□S_EGL_image□external_essl□,GL_□XT_color_□uffer□□loat□□L_NV_framebuffer_blit,GL_EX□_render_sno□m,GL_E□T_tex□□re_□o□pression_bptc,□L_EX□_texture_compressio□_□gtc,GL_EXT_read_format_bgra,GL_CHROMIUM_bi□d_uniform_location,GL□EXT_dr□w_buffers_indexed,GL_EXT_map_□u□fer_range,GL_OES_text□re□border□clamp,GL_OE□_dept□32,GL□ANGLE□s□ader_□ixe□□l□cal_s□□rage_co□er□□t,GL_□XT_texture□format_BGRA8888,GL_EXT_r□bustness,GL_OES_standard_de□i□□□ives,GL_ANGLE_g□t_tex_l□v□□□para□e□er□GL_E□□_textu□e□storage,□L_OES_tex□ure_npot,GL_A□GLE_fr□meb□ff□r_multi□ample,GL_□XT_unpack_subima□□,GL_ANGLE_□rovokin□_□ertex□GL_CH□□MIUM_c□□y_texture□G□_EXT_t□xt□re_rg,GL_OES_□ompre□sed_E□□2_sRGB8_alph□8_texture,GL_ANGLE_base_vertex□b□se_i□s□ance_sha□er_builtin,G□_□□GLE_lo□sy_etc_decode□GL_E□T_textu□□_com□ression_s3tc_srgb,□L_OES_□bo_re□der_mipmap□□L_EX□_dis□ard_fram□buffer,GL□O□S_mapbuffer,GL_OES□texture□half_f□o□t_l□near,GL□EXT_□lip_control,□L_EXT_texture_bor□□□_cla□□,GL_OES_shader□□ul□isam□le_in□er□ol□tion,□L_EXT_shader_texture_l□d□GL_EXT_texture_mirror□cl□mp_□o_edge□GL_□ES_□□cked_depth_stencil,GL_ANGLE_t□xtur□_multisampl□,G□_□X□_color_buffer_ha□f_float,GL_OES_c□mpressed□□TC2_punch□hrou□□A_RG□A□_texture,GL□OES_□ext□□e_half_f□oat,GL_EXT_□□bug_l□b□□□GL_ANGLE_□ack□re□e□s□_row_orde□□GL_EXT□d□□w_buff□rs,GL_NV_pack□su□imag□,GL_OES_c□m□res□ed_□TC2_R□BA8_t□x□ur□,GL_EXT_EGL_□mag□_□□ternal_wrap_modes,GL□OE□_texture_float_lin□□r,GL_EX□_draw_elements_bas□_□ertex,GL_EXT_s□G□,GL_□H□OM□UM_s□nc□que□y,□L_EXT_□u□ti_d□aw_ind□re□t,GL_KHR_□□ral□el_shader_compi□e,GL_ANG□E□frame□u□fer_blit□GL_EXT□float□blend,GL_EXT_□□□tisampled_render_t□_□e□t□re,GL□E□T_texture_norm16□□L_□□G□E_□□ient_arra□s□GL□NV_fe□c□,G□_ANGLE□texture_usage,G□_EXT□□li□_cull_di□tance,GL_E□T_frag□depth,GL_ANGLE_m□ltiview_multi□□mple,GL_□ES_compre□sed_ETC2_R□B8_texture,GL_□NGLE_□epth_□exture,□□_A□GLE_po□ygon_mode,□L_EXT□occlusion_quer□□b□ol□an,GL_EXT_debu□_□a□ker□GL_O□S_compr□ssed_ETC□_sRGB8_tex□ure,G□_OES_sample_var□ables,□L_□HR□deb□g[2024.07□021□:03:06]OpenGLExtensions:GL□OES□dept□2□,GL_□NG□E_stenci□_texturi□g,GL_E□T_depth_clamp,GL_NV_□hade□□noperspective□i□terp□la□ion,GL_CHROMI□M_lose_context,GL_ANGL□_p□ogram_□ache_co□trol,GL_ANG□E_ins□a□ced_arrays,□L_EX□_dis□□int_timer_query,GL_EXT_te□ture_t□p□_2_□0□□0_10□RE□,GL_CHROMI□M□co□y_com□ressed_tex□ure,GL_□ES_draw_ele□ent□□bas□_□ertex,GL_EXT_□lend□minmax,G□_EXT_tex□ure_co□pression_dxt1,GL_NV_EG□_st□□am□□on□umer_ex□ernal,□L_OES_□GL_□mage□external,□L_□ES_□omp□□sse□□EAC_RG11_unsi□ned_te□ture,GL_OVR_□ultiview,GL_OES_vertex_array□object,□L_EXT□instanced_□rrays,GL_OES_texture_float□□L_EXT_□as□_instance,□L_OES_r□b8_rg□a8,□L□OVR_mult□view2□□L_C□ROMIUM_bind_□e□erates_res□urce,GL_□NGLE_renderability_validation,GL_OES_textur□_stencil□,GL_A□□LE_cop□_□exture_3□,GL□EXT_co□□ervative_depth,GL_OES_□□mpr□ssed_E□C_R□□_unsign□d_te□ture,G□_□ES_compressed_ETC2_punchthroughA_□RG□8_alpha_□exture,□L_ANGL□_□□mory_□ize,□L_OES_compressed_EAC_R11_s□gned_texture□GL_ANGLE_robust_clie□□_memory,G□_□MD_pe□formance_monitor,□□□O□□_compres□ed_E□□_R□1□_□i□ned□texture,GL_WEBGL_video□text□re,GL_E□T_tex□ure_filter_a□isotropic□,GL_E□T_blend_fun□_extended,□L□ANG□E_get_serialized_context_string,GL_A□G□□_tr□nsl□ted_□ha□er_source,□L_OES□e□e□ent□index_uin□,□L_□NGLE_texture_co□pr□ssio□_dx□3,G□_□□GLE_m□□□i_draw,G□_AN□□□_shad□r_p□x□l□local_s□orage,□L□AN□□E_requ□s□_ext□nsion,GL_OE□_EGL_i□age,□L_AN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